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Q2PRO-X 1.6 Final by ly

Lighting and visibility

Q2PRO-X document image

Project author: ly

Choose presets and save your own lighting settings.

English edition • Q2PRO-X 1.6 Final by ly • November 7, 2026


Contents

The entries are links: click one to jump to that section.

Lighting and visibility presets

Categories

Lighting

Visibility

Four user slots per category

Visibility generator

Modulation intensity by group

Appearance of specific players

Lighting preset names


Lighting and visibility presets

Project author: ly. Q2PRO-X 1.6 Final by ly.

The main menu and in-game menu provide a common Presets entry. It brings together ordinary AVFX, lighting, visibility and separate AVFX player-contact presets.

Q2PRO-X document image

The common entry point for all preset categories.

Categories

CategoryApplies
AVFXWeather, skies, surfaces and other AVFX effects
LightingBrightness, saturation, lighting model and dynamic light
VisibilityPlayer, model-part, weapon and item highlighting; ordinary Bloom
AVFX Player Contact EffectsBlood, spray, impact marks and related effects

A preset applies to the current game. Each variable keeps its existing save scope: global values stay global, and mod values remain in the corresponding mod configuration. Some values can therefore change when switching mods. Both menus link to related settings and Mod Configs at the bottom.

Lighting

There are 38 parameters. Gameplay presets include Default (Q2PRO-X), Bright, Monochrome, Saturated, Nothing Extra and Luxurious Darkness. The AVFX category contains Default (Q2PRO-X), Alternative, Simplified, Warm Saturated and Calm Cool. The two Default entries belong to different categories and are different snapshots.

For AVFX describes the purpose of the lighting, not enabling weather or materials. Choose effects through an ordinary AVFX preset. Video is restarted only when a changed parameter requires it; reapplying existing values does not restart it unnecessarily.

gl_polyblend, which controls screen flashes for damage, pickups and being underwater, is not lighting and is excluded from lighting presets. Factory presets omit it and user slots do not save it. Older user presets still load, but any gl_polyblend line is ignored, preserving the player's screen-flash choice.

Q2PRO-X document image

Gameplay lighting, AVFX lighting and separate user presets. Russian reference screenshot; the table below describes the English controls.

Lighting presets

TypeSectionRowVariable or targetWhat it does
SectionGameplay presetsGameplay presets
NavigationGameplay presetsDefault (Q2PRO-X)cl_lighting_preset_load_factory defaultApply the original Q2PRO-X lighting snapshot.
NavigationGameplay presetsSuper Brightcl_lighting_preset_load_factory brightApply the Super Bright lighting snapshot.
NavigationGameplay presetsBrightcl_lighting_preset_load_factory super_brightApply the Bright lighting snapshot authored by ly.
NavigationGameplay presetsMonochromecl_lighting_preset_load_factory monochromeApply the Monochrome lighting snapshot.
NavigationGameplay presetsSaturatedcl_lighting_preset_load_factory saturatedApply the Saturated lighting snapshot.
NavigationGameplay presetsNothing Extracl_lighting_preset_load_factory minimalApply the Nothing Extra lighting snapshot.
NavigationGameplay presetsLuxurious Darknesscl_lighting_preset_load_factory luxury_darkApply the Luxurious Darkness lighting snapshot.
SectionPresets for AVFXPresets for AVFX
NavigationPresets for AVFXDefault (Q2PRO-X)cl_lighting_preset_load_factory avfx_defaultApply the default Q2PRO-X lighting snapshot for AVFX.
NavigationPresets for AVFXAlternativecl_lighting_preset_load_factory avfx_alternativeApply the alternative lighting snapshot for AVFX.
NavigationPresets for AVFXSimplifiedcl_lighting_preset_load_factory avfx_simplifiedApply the Simplified lighting snapshot for AVFX.
NavigationPresets for AVFXWarm Saturatedcl_lighting_preset_load_factory avfx_warm_saturatedApply the Warm Saturated lighting snapshot for AVFX.
NavigationPresets for AVFXCalm Coolcl_lighting_preset_load_factory avfx_calm_coolApply the Calm Cool lighting snapshot for AVFX.
SectionUser presetsUser presets
NavigationUser presetsUser presets...q2prox_lighting_presetsLoad, save or rename four lighting presets shared by all mods.
SectionRelated settingsRelated settings
NavigationRelated settingsVideo and display...g_videoGamma and lighting intensity included in lighting presets.
NavigationRelated settingsLighting model...q2prox_renderer_lightingWorld and model lighting: modulation, shading and light grid.
NavigationRelated settingsDynamic lighting...q2prox_dynamic_lightingDynamic lights, map emissive sources and shadows.
NavigationRelated settingsVisual effects...q2prox_vfxBloom, colour grading and other visual effects.
NavigationRelated settingsMod configs...q2prox_modcfgOpen mod configs: choose and save settings for each mod and manage its default profile.

Visibility

The set contains 123 highlighting and ordinary-Bloom parameters. Skins, model replacements, player name and download settings are excluded. Male/female/cyborg colour and highlighting apply to the corresponding model regardless of its skin.

Factory choices include:

Default (all highlights off);
Player Model Parts, Items and Light Bloom;
Red Males, Green Females and Blue Cyborgs;
FFA (automatic model colours);
Purple Males, Lime Females, with visibility, Bloom and individual model colours.

The first option disables highlighting masters and ordinary Bloom. It does not change AVFX Bloom categories; the same exclusion applies to all factory and user visibility presets and the generator. Independent model colouring works with EGL/ANGLE and WGL. Saving personal presets is unchanged.

Q2PRO-X document image

Factory and user visibility presets and the generation button. Russian reference screenshot.

Visibility presets

TypeSectionRowVariable or targetWhat it does
NavigationDefault (All Highlights Off)cl_visibility_preset_load_factory default_offDisable visibility highlights and ordinary Bloom; AVFX Bloom percentages stay unchanged.
NavigationPlayer Parts, Items and Light Bloomcl_visibility_preset_load_factory parts_items_lightApply player-part colours, item highlights and the authored light Bloom settings.
NavigationRed Male, Green Female and Blue Cyborgcl_visibility_preset_load_factory models_rgbApply the captured highlights and Bloom: red male, green female and blue cyborg.
NavigationPurple Male, Lime Femalecl_visibility_preset_load_factory models_purple_limeApply the saved purple/lime visibility and Bloom preset.
NavigationFFA (Automatic Model Colours)cl_visibility_preset_load_factory ffa_autoApply the captured FFA automatic player colours, highlights and Bloom.
NavigationGenerate random presetcl_visibility_preset_generateEnable highlights and apply random colours/settings now. Save a result in a user slot. AVFX Bloom percentages are excluded.
Preset nameSlot 1 name
NavigationLoadui_visibility_load_custom 1Load user visibility preset 1; shared by all mods.
NavigationSaveui_visibility_save_custom 1Save user visibility preset 1; shared by all mods.
NavigationRenameui_visibility_rename_custom 1Rename user visibility preset 1; shared by all mods.
Preset nameSlot 2 name
NavigationLoadui_visibility_load_custom 2Load user visibility preset 2; shared by all mods.
NavigationSaveui_visibility_save_custom 2Save user visibility preset 2; shared by all mods.
NavigationRenameui_visibility_rename_custom 2Rename user visibility preset 2; shared by all mods.
Preset nameSlot 3 name
NavigationLoadui_visibility_load_custom 3Load user visibility preset 3; shared by all mods.
NavigationSaveui_visibility_save_custom 3Save user visibility preset 3; shared by all mods.
NavigationRenameui_visibility_rename_custom 3Rename user visibility preset 3; shared by all mods.
Preset nameSlot 4 name
NavigationLoadui_visibility_load_custom 4Load user visibility preset 4; shared by all mods.
NavigationSaveui_visibility_save_custom 4Save user visibility preset 4; shared by all mods.
NavigationRenameui_visibility_rename_custom 4Rename user visibility preset 4; shared by all mods.
SectionRelated settingsRelated settings
NavigationRelated settingsVisibility highlights...q2prox_visItem, weapon and player highlights, including model-part colours.
NavigationRelated settingsVisual effects...q2prox_vfxBloom, colour grading and other visual effects.
NavigationRelated settingsMod configs...q2prox_modcfgOpen mod configs: choose and save settings for each mod and manage its default profile.

Four user slots per category

There are eight slots: four lighting and four visibility slots, shared by all mods. Save captures the current values of the selected category, Load applies them, and Rename changes the displayed name. Dialogues work like AVFX user presets.

A shared slot does not make its constituent variables global: subsequent configuration saving and mod switching still follow their ordinary rules.

Visibility generator

One button generates and immediately applies a random set. Highlighting masters are enabled, and the remaining parameters vary within supported ranges. This is neither the AVFX generator nor a lighting generator. Save a result you like in a visibility slot. Generating again changes the current appearance but does not automatically overwrite a saved slot.

Modulation intensity by group

Lighting model → Modulation intensity controls living players, player corpses, living monsters, monster corpses, world weapons, first-person weapon, armor, health, ammunition, powerups and keys independently. Each ranges from 0 to 200% of its existing lighting, default 100%. This is a multiplier, not an independent gl_modulate value. Changes apply immediately and persist globally; factory/user lighting presets include them. Older presets without group fields use neutral 100%.

For darker bodies, reduce Player corpses while leaving Living players at 100%. A gun carried by another player follows its owner's group, not the world-pickup group. Highlights, bloom and reflections respect the same group. Zero makes a model black rather than transparent. gl_modulate_groups_reset restores group factors without changing master modulation.

Appearance of specific players

Open Skins & models → Player nickname overrides. Eight slots are arranged in two rows of four. Rules operate simultaneously, persist globally across mods, and apply both in live games and demo playback.

Open a slot to edit its fields:

SettingPurpose
Preset nameOptional label used to identify this slot.
NicknamesOne or more complete nicknames separated by commas, for example tet, Domik_v_derevne. Matching ignores case and trims spaces around each list entry.
RuleEnable or temporarily disable the rule without losing its settings.
ModelAn installed model, or Inherit to keep the ordinary model selection.
SkinA skin belonging to the selected model. No independent skin replacement is applied when the model is inherited.
ColourA named highlight colour, or Inherit highlights to retain ordinary colour rules.
SaveApply edits. At least one nickname is required.
Clear presetRemove the slot settings and stop applying its rule.
CancelClose the editor without applying edits.

For example, enter tet, Domik_v_derevne, select male and claymore, choose a named colour, then Save. Only those complete nicknames receive the selected appearance, regardless of letter case.

Nickname matching is exact, not a substring or pattern search. If lists overlap, the first enabled matching slot wins; later slots are not combined with it. Renaming a player changes the match. This is local client presentation: the server and other players do not receive appearance changes from your rule.

A named model takes precedence over general model overrides. Its attached weapon model and local sexed sounds follow the same selection. Missing model/skin files retain the existing fallback; the independent named colour still works.

An explicit named colour replaces general team, model and body-part highlights for matching players. It also works with general player highlighting disabled. Inherit highlights retains the ordinary colour policy. Clearing a slot returns its players to the existing model and highlight rules.

Lighting preset names

Presets → Lighting presets contains Super Bright followed by Bright, with different sets of 38 lighting parameters. Selecting a preset applies its values; the existence of a factory preset does not change your current settings or user slots.

The console identifiers retain their original mapping: cl_lighting_preset_load_factory bright selects Super Bright; cl_lighting_preset_load_factory super_bright selects Bright.